1 封装std::thread,增加子线程启动、暂停、唤起、停止功能
C++标准库的std::thread已经为C++增加了很好的跨平台多线程编程体验,程序员只需要使用标准库std::thread就可以写出很好的多线程并发程序。但是在std::thread中对线程的控制需要自主控制。
我们经常会在子线程函数中写一个while循环去处理队列任务,当任务全部处理完成之后需要挂起线程,减少CPU负载,所以对应这个需求对std::thread进行了封装,实现一个扩展的std::thread基类,在基类中提供开启线程、暂停线程、唤起线程、停止线程的函数,并提供一个纯虚函数接口CustomRun,用于在子类中扩展自己的线程处理函数。
1.1 封装代码
代码如下:
ThreadExtension.h
#ifndef THREAD_EXTENSION_H
#define THREAD_EXTENSION_H
#include <thread>
#include <mutex>
#include <condition_variable>
#include <atomic>
class ThreadExtension
{
    enum class ThreadState
    {
        Stoped = 0,
        Running = 1,
        Paused = 2
    };
public:
    ThreadExtension();
    virtual~ThreadExtension();
public:
    void StartThread();
    void PauseThread();
    void ResumeThread();
    void StopThread();
    int GetThreadState() const;
private:
    void Run();
protected:
    virtual void CustomRun() {};
private:
    ThreadState m_Thread_State;
    std::shared_ptr<std::thread> m_pThread;
    std::mutex m_Mutex;
    std::condition_variable m_Condition_Variable;
    std::atomic<bool> m_Thread_Pause_Flag;
    std::atomic<bool> m_Thread_Stop_Flag;
};
#endif // !THREAD_EXTENSION_H
ThreadExtension.cpp
#include "ThreadExtension.h"
ThreadExtension::ThreadExtension()
    :m_pThread(nullptr),
    m_Thread_Pause_Flag(false),
    m_Thread_Stop_Flag(false),
    m_Thread_State(ThreadState::Stoped)
{
}
ThreadExtension::~ThreadExtension()
{
    StopThread();
}
void ThreadExtension::StartThread()
{
    if (m_pThread == nullptr)
    {
        m_pThread = std::make_shared<std::thread>(&ThreadExtension::Run, this);
        if (m_pThread != nullptr)
        {
            m_Thread_Pause_Flag = false;
            m_Thread_Stop_Flag = false;
            m_Thread_State = ThreadState::Running;
        }
    }
}
void ThreadExtension::PauseThread()
{
    if (m_pThread != nullptr)
    {
        if (m_Thread_State == ThreadState::Running)
        {
            m_Thread_Pause_Flag = true;
            m_Thread_State = ThreadState::Paused;
        }
    }
}
void ThreadExtension::ResumeThread()
{
    if (m_pThread != nullptr)
    {
        if (m_Thread_State == ThreadState::Paused)
        {
            m_Thread_Pause_Flag = false;
            m_Condition_Variable.notify_all();
            m_Thread_State = ThreadState::Running;
        }
    }
}
void ThreadExtension::StopThread()
{
    if (m_pThread != nullptr)
    {
        m_Thread_Stop_Flag = true;
        m_Thread_Pause_Flag = false;    
        m_Condition_Variable.notify_all();
        if (m_pThread->joinable())
        {
            m_pThread->join();
        }
        // 释放
        m_pThread.reset();
        if (m_pThread == nullptr)
        {
            m_Thread_State = ThreadState::Stoped;
        }
    }
}
int ThreadExtension::GetThreadState() const
{
    return (int)m_Thread_State;
}
void ThreadExtension::Run()
{
    while (!m_Thread_Stop_Flag)
    {
        // 指定自定义线程操作
        try 
        {
            CustomRun();
        }
        catch (std::exception& e)
        {
            break;
        }
        // 暂停
        if (m_Thread_Pause_Flag)
        {
            std::unique_lock<std::mutex> thread_locker(m_Mutex);
            if (m_Thread_Pause_Flag)
            {
                // 等待互斥锁
                m_Condition_Variable.wait(thread_locker);
            }
            thread_locker.unlock();
        }
    }
    m_Thread_Pause_Flag = false;
    m_Thread_Stop_Flag = false;
}
在上述ThreadExtension类中,在StartThread函数中创建了一个以成员函数Run为线程函数的子线程,在Run函数中通过原子bool变量m_Thread_Stop_Flag控制线程函数开始或者停止,通过原子变量m_Thread_Pause_Flag控制线程函数暂停或者唤醒,在m_Thread_Pause_Flag为真时,使用std::condition_variable和std::mutex等待线程函数被重新唤醒继续执行。
1.2 使用示例
#include <iostream>
#include "ThreadExtension.h"
class TestThread :public ThreadExtension
{
public:
    TestThread()
    {
    }
    virtual ~TestThread()
    {
    }
    void CustomRun() override
    {
        std::cout << "CustomRun" << std::endl;
    }
};
int main()
{
    TestThread thread;
    std::cout << "Thread State:" << thread.GetThreadState() << std::endl;
    thread.StartThread();
    std::cout << "Thread State:" << thread.GetThreadState() << std::endl;
    std::this_thread::sleep_for(std::chrono::milliseconds(10));
    thread.PauseThread();
    std::cout << "Thread State:" << thread.GetThreadState() << std::endl;
    std::this_thread::sleep_for(std::chrono::milliseconds(11100));
    thread.ResumeThread();
    std::cout << "Thread State:" << thread.GetThreadState() << std::endl;
    std::this_thread::sleep_for(std::chrono::milliseconds(10));
    thread.StopThread();
    std::cout << "Thread State:" << thread.GetThreadState() << std::endl;
    getchar();
    return 0;
}
运行结果:

本文作者:StubbornHuang
版权声明:本文为站长原创文章,如果转载请注明原文链接!
原文标题:C++11 – 封装std::thread,增加子线程启动、暂停、唤起、停止功能
原文链接:https://www.stubbornhuang.com/1766/
发布于:2021年10月21日 13:28:46
修改于:2023年06月26日 21:09:50
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