计算几何与计算机图形必备书单

有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。

持续更新中,本次更新时间2021年11月28日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

我自己觉得计算几何和计算机图形学方面的书还是看纯英文原版的得劲!

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing in One Week
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Fluid Simulation for Computer Graphics
  • The Nature of Code - Simulating Natural Systems with Processing
  • Game Physics Pearls
  • Game Physics
  • Game Physics Cookbook
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Foundations of Physically Based Modeling and Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX
  • Practical Rendering and Computation with Direct3D 11
  • Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Real-time 3D Character Animation with Visual C++
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques
  • The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
  • Ray Tracing - A Tool for All
  • Cloth Simulation for Computer Graphics
  • Real-Time Volume Graphics
  • Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
  • 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
  • 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
  • Real-Time Cameras - A Guide for Game Designers and Developers
  • Game AI Pro - Collected Wisdom of Game AI Professionals
  • Game AI Pro 360
  • Visualizing Quaternions
  • Quaternions for Computer Graphics
  • 3D Engine Design for Virtual Globes
  • Texturing and Modeling - A Procedural Approach
  • Level of Detail for 3D Graphics
  • Non-Photorealistic Rendering
  • Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
  • The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
  • Digital Character Development - Theory and Practice
  • 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
  • Graphics Programming Methods
  • Principles of Digital Image Synthesis
  • Digital Image Processing
  • Game Development Tools
  • Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
  • Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
  • Game Programming Patterns
  • Game Programming Golden Rules
  • Augmented Reality - Principles and Practice
  • Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
  • VR Developer Gems
  • Image Objects - An Archaeology of Computer Graphics
  • Advanced High Dynamic Range Imaging
  • A Biography of the Pixel
  • Computer Graphics Programming in OpenGL with C++
  • GPGPU Programming for Games and Science
  • Computer Facial Animation
  • Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
  • Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
  • Introduction to Computer Graphics - A Practical Learning Approach
  • Direct3D Rendering Cookbook
  • Practical Algorithms for 3D Computer Graphics
  • Computer Graphics - From Pixels to Programmable Graphics Hardware
  • The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
  • WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
  • Beginning DirectX 11 Game Programming
  • The CUDA Handbook - A Comprehensive Guide to GPU Programming
  • OpenGL Development Cookbook
  • GPU Computing Gems
  • 3D Graphics for Game Programming
  • Light & Skin Interactions - Simulations for Computer Graphics Applications
  • Video Game Optimization
  • Mathematics for Computer Graphics
  • An Integrated Introduction to Computer Graphics and Geometric Modeling
  • Digital Modeling of Material Appearance
  • Color Imaging - Fundamentals and Applications

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
  • Discrete and Computational Geometry
  • Robust and Error-Free Geometric Computing
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
  • Computational Geometry - An Introduction Through Randomized Algorithms
  • Effective Computational Geometry for Curves and Surfaces
  • Nonlinear Computational Geometry
  • Handbook of Computer Aided Geometric Design
  • Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
  • Geometry for Computer Graphics - Formulae, Examples and Proofs

计算机图形学

Fundamentals of Computer Graphics

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/

Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Rendering, Second Edition https://www.stubbornhuang.com/1503/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX1 – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX4 - Advanced Rendering with DirectX and OpenGL 缺失
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX6 - Advanced Rendering Techniques 缺失
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog 3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog 3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Gems 1 https://www.stubbornhuang.com/1234/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Gems 2 https://www.stubbornhuang.com/1238/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems I https://www.stubbornhuang.com/1242/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems II https://www.stubbornhuang.com/1244/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems III https://www.stubbornhuang.com/1249/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems IV https://www.stubbornhuang.com/1254/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing in One Week

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing in One Weekend https://www.stubbornhuang.com/1085/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 1 https://www.stubbornhuang.com/1258/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 2 https://www.stubbornhuang.com/1261/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 3 https://www.stubbornhuang.com/1263/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 4 https://www.stubbornhuang.com/1267/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 5 缺失
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 6 https://www.stubbornhuang.com/1271/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 7 https://www.stubbornhuang.com/1273/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs https://www.stubbornhuang.com/1185/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress https://www.stubbornhuang.com/1551/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

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Real-Time Shadows

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Advanced global illumination

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Computer Graphics Principles and Practice

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Computer Graphics Through OpenGL – From Theory to Experiments

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Game Physics Engine Development

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Graphics Shaders - Theory and Practice

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Insights

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The Magic of Computer Graphics - Landmarks in Rendering

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OpenGL Programming Guide

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OpenGL SuperBible

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OpenGL 4.0 Shading Language Cookbook

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OpenGL Shading Language

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Fluid Engine Development

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Fluid Simulation for Computer Graphics

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The Nature of Code - Simulating Natural Systems with Processing

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Game Physics Pearls

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Game Physics

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Game Physics Cookbook

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Physics for Game Developers

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Physics for Game Programmers

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Physics Modeling for Game Programmers

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Physics-Based Animation

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Foundations of Physically Based Modeling and Animation

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Production Volume Rendering - Design and Implementation

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Collision Detection in Interactive 3D Environments

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Real-Time Collision Detection

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Introduction to 3D Game Programming with DirectX

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Practical Rendering and Computation with Direct3D 11

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Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming

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The Art of Fluid Animation

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Ray Tracing from the Ground Up

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Character Animation With Direct3D

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Real-time 3D Character Animation with Visual C++

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Vulkan Programming Guide - The Official Guide to Learning Vulkan

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Learning Vulkan

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Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

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GLSL Essentials - Enrich your 3D scenes with the power of GLSL

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Computer Animation - Algorithms and Techniques

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The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer

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Ray Tracing - A Tool for All

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Cloth Simulation for Computer Graphics

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Real-Time Volume Graphics

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Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering

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3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics

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3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic

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Real-Time Cameras - A Guide for Game Designers and Developers

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Game AI Pro - Collected Wisdom of Game AI Professionals

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Game AI Pro 360

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Visualizing Quaternions

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Quaternions for Computer Graphics

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3D Engine Design for Virtual Globes

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Texturing and Modeling - A Procedural Approach

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Level of Detail for 3D Graphics

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Non-Photorealistic Rendering

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Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

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The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation

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Digital Character Development - Theory and Practice

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3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization

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Graphics Programming Methods

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Principles of Digital Image Synthesis

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Digital Image Processing

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Game Development Tools

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Div, Grad, Curl, and All That - An Informal Text on Vector Calculus

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Game Programming Algorithms and Techniques - A Platform-Agnostic Approach

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Game Programming Patterns

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Game Programming Golden Rules

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Augmented Reality - Principles and Practice

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Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison

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VR Developer Gems

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Image Objects - An Archaeology of Computer Graphics

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Advanced High Dynamic Range Imaging

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A Biography of the Pixel

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Computer Graphics Programming in OpenGL with C++

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GPGPU Programming for Games and Science

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Computer Facial Animation

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Handbook of Digital Image Synthesis - Scientific Foundations of Rendering

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Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency

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Introduction to Computer Graphics - A Practical Learning Approach

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Direct3D Rendering Cookbook

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Practical Algorithms for 3D Computer Graphics

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Computer Graphics - From Pixels to Programmable Graphics Hardware

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The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR

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WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL

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Beginning DirectX 11 Game Programming

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The CUDA Handbook - A Comprehensive Guide to GPU Programming

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OpenGL Development Cookbook

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GPU Computing Gems

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3D Graphics for Game Programming

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Light & Skin Interactions - Simulations for Computer Graphics Applications

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Video Game Optimization

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Mathematics for Computer Graphics

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An Integrated Introduction to Computer Graphics and Geometric Modeling

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Digital Modeling of Material Appearance

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Color Imaging - Fundamentals and Applications

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计算几何

Polygon Mesh Processing

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Computational Geometry – Algorithms and Applications

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Handbook of Discrete and Computational Geometry

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Geometric tools for computer graphics

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Computational Geometry in C

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Computational Geometry:An Introduction

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Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

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Isosurfaces - Geometry, Topology, and Algorithms

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Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

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Discrete and Computational Geometry

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Robust and Error-Free Geometric Computing

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Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms

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Computational Geometry - An Introduction Through Randomized Algorithms

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Effective Computational Geometry for Curves and Surfaces

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Nonlinear Computational Geometry

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Handbook of Computer Aided Geometric Design

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Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

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Geometry for Computer Graphics - Formulae, Examples and Proofs

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