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计算几何与计算机图形必备书单

有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。

持续更新中,本次更新时间2023年8月10日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

我自己觉得计算几何和计算机图形学方面的书还是看纯英文原版的得劲!

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing in One Week
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Fluid Simulation for Computer Graphics
  • The Nature of Code - Simulating Natural Systems with Processing
  • Game Physics Pearls
  • Game Physics
  • Game Physics Cookbook
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Foundations of Physically Based Modeling and Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX
  • Practical Rendering and Computation with Direct3D 11
  • Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Real-time 3D Character Animation with Visual C++
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques
  • The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
  • Ray Tracing - A Tool for All
  • Cloth Simulation for Computer Graphics
  • Real-Time Volume Graphics
  • Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
  • 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
  • 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
  • Real-Time Cameras - A Guide for Game Designers and Developers
  • Game AI Pro - Collected Wisdom of Game AI Professionals
  • Game AI Pro 360
  • Visualizing Quaternions
  • Quaternions for Computer Graphics
  • 3D Engine Design for Virtual Globes
  • Texturing and Modeling - A Procedural Approach
  • Level of Detail for 3D Graphics
  • Non-Photorealistic Rendering
  • Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
  • The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
  • Digital Character Development - Theory and Practice
  • 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
  • Graphics Programming Methods
  • Principles of Digital Image Synthesis
  • Digital Image Processing
  • Game Development Tools
  • Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
  • Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
  • Game Programming Patterns
  • Game Programming Golden Rules
  • Augmented Reality - Principles and Practice
  • Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
  • VR Developer Gems
  • Image Objects - An Archaeology of Computer Graphics
  • Advanced High Dynamic Range Imaging
  • A Biography of the Pixel
  • Computer Graphics Programming in OpenGL with C++
  • GPGPU Programming for Games and Science
  • Computer Facial Animation
  • Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
  • Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
  • Introduction to Computer Graphics - A Practical Learning Approach
  • Direct3D Rendering Cookbook
  • Practical Algorithms for 3D Computer Graphics
  • Computer Graphics - From Pixels to Programmable Graphics Hardware
  • The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
  • WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
  • Beginning DirectX 11 Game Programming
  • The CUDA Handbook - A Comprehensive Guide to GPU Programming
  • OpenGL Development Cookbook
  • GPU Computing Gems
  • 3D Graphics for Game Programming
  • Light & Skin Interactions - Simulations for Computer Graphics Applications
  • Video Game Optimization
  • Mathematics for Computer Graphics
  • An Integrated Introduction to Computer Graphics and Geometric Modeling
  • Digital Modeling of Material Appearance
  • Color Imaging - Fundamentals and Applications
  • Data Structures and Algorithms for Game Developers
  • Geometric Data Structures for Computer Graphics
  • Advances in GPU Research and Practice
  • Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
  • Simulating Humans - Computer Graphics Animation and Control
  • WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
  • Computer Graphics, C Version
  • Vector Analysis for Computer Graphics
  • Calculus for Computer Graphics
  • Digital Lighting & Rendering
  • Foundations of 3D computer graphics
  • Computer Graphics with OpenGL
  • Practical Linear Algebra - A Geometry Toolbox
  • An Introduction to Ray Tracing
  • AI Game Engine Programming
  • AI Game Programming Wisdom
  • Artificial Intelligence for Games
  • Behavioral Mathematics for Game AI
  • Cloth Modeling and Animation
  • Virtual Clothing - Theory and Practice
  • Computer Graphics and Geometric Modelling - Implementation and Algorithms
  • Designing the User Experience of Game Development Tools
  • Real-Time 3D Graphics with WebGL 2
  • Rotation Transforms for Computer Graphics
  • Matrix Transforms for Computer Games and Animation
  • Mathematical Basics of Motion and Deformation in Computer Graphics
  • Geometric and Discrete Path Planning for Interactive Virtual Worlds
  • Hands-On C++ Game Animation Programming
  • An Introduction to Computational Fluid Dynamics - The Finite Volume Method
  • Mastering Graphics Programming with Vulkan
  • Practical Shader Development - Vertex and Fragment Shaders for Game Developers
  • The Modern Vulkan Cookbook - A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
  • Discrete and Computational Geometry
  • Robust and Error-Free Geometric Computing
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
  • Computational Geometry - An Introduction Through Randomized Algorithms
  • Effective Computational Geometry for Curves and Surfaces
  • Nonlinear Computational Geometry
  • Handbook of Computer Aided Geometric Design
  • Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
  • Geometry for Computer Graphics - Formulae, Examples and Proofs
  • Introduction to Computing with Geometry
  • Curves and Surfaces for Computer Graphics
  • Geometry for Programmers

计算机图形学

Fundamentals of Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第0张图片 Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
计算几何与计算机图形学必读书单整理-第1张图片 Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
计算几何与计算机图形学必读书单整理-第2张图片 Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_2bcd7899f5f369700e29047a926fa745.jpg Fundamentals of Computer Graphics, Fifth Edition https://www.stubbornhuang.com/1894/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第4张图片 Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
计算几何与计算机图形学必读书单整理-第5张图片 Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
计算几何与计算机图形学必读书单整理-第6张图片 Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/
https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_07848f519668c9f76590e14ad419891f.jpg Physically Based Rendering From Theory To Implementation (Fourth Edition) https://www.stubbornhuang.com/2605/

Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第8张图片 Real-Time Rendering, Second Edition https://www.stubbornhuang.com/1503/
计算几何与计算机图形学必读书单整理-第9张图片 Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
计算几何与计算机图形学必读书单整理-第10张图片 Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第11张图片 GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
计算几何与计算机图形学必读书单整理-第12张图片 GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
计算几何与计算机图形学必读书单整理-第13张图片 GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第14张图片 ShaderX1 – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
计算几何与计算机图形学必读书单整理-第15张图片 ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
计算几何与计算机图形学必读书单整理-第16张图片 ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
计算几何与计算机图形学必读书单整理-第17张图片 ShaderX4 - Advanced Rendering Techniques https://www.stubbornhuang.com/2877/
计算几何与计算机图形学必读书单整理-第18张图片 ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
计算几何与计算机图形学必读书单整理-第19张图片 ShaderX6 - Advanced Rendering Techniques https://www.stubbornhuang.com/2878/
计算几何与计算机图形学必读书单整理-第20张图片 ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第21张图片 GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
计算几何与计算机图形学必读书单整理-第22张图片 GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
计算几何与计算机图形学必读书单整理-第23张图片 GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
计算几何与计算机图形学必读书单整理-第24张图片 GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
计算几何与计算机图形学必读书单整理-第25张图片 GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
计算几何与计算机图形学必读书单整理-第26张图片 GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
计算几何与计算机图形学必读书单整理-第27张图片 GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第28张图片 GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
计算几何与计算机图形学必读书单整理-第29张图片 GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第30张图片 GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
计算几何与计算机图形学必读书单整理-第31张图片 GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
计算几何与计算机图形学必读书单整理-第32张图片 GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
计算几何与计算机图形学必读书单整理-第33张图片 GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
计算几何与计算机图形学必读书单整理-第34张图片 GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
计算几何与计算机图形学必读书单整理-第35张图片 GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
计算几何与计算机图形学必读书单整理-第36张图片 GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
计算几何与计算机图形学必读书单整理-第37张图片 GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第38张图片 Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
计算几何与计算机图形学必读书单整理-第39张图片 Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第40张图片 3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
计算几何与计算机图形学必读书单整理-第41张图片 3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第42张图片 Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
计算几何与计算机图形学必读书单整理-第43张图片 Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
计算几何与计算机图形学必读书单整理-第44张图片 Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第45张图片 Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
计算几何与计算机图形学必读书单整理-第46张图片 Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
计算几何与计算机图形学必读书单整理-第47张图片 Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第48张图片 Game Engine Gems 1 https://www.stubbornhuang.com/1234/
计算几何与计算机图形学必读书单整理-第49张图片 Game Engine Gems 2 https://www.stubbornhuang.com/1238/
计算几何与计算机图形学必读书单整理-第50张图片 Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第51张图片 Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
计算几何与计算机图形学必读书单整理-第52张图片 Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
计算几何与计算机图形学必读书单整理-第53张图片 Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第54张图片 Graphics Gems I https://www.stubbornhuang.com/1242/
计算几何与计算机图形学必读书单整理-第55张图片 Graphics Gems II https://www.stubbornhuang.com/1244/
计算几何与计算机图形学必读书单整理-第56张图片 Graphics Gems III https://www.stubbornhuang.com/1249/
计算几何与计算机图形学必读书单整理-第57张图片 Graphics Gems IV https://www.stubbornhuang.com/1254/
计算几何与计算机图形学必读书单整理-第58张图片 Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing in One Week

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第59张图片 Ray Tracing in One Weekend https://www.stubbornhuang.com/1085/
计算几何与计算机图形学必读书单整理-第60张图片 Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
计算几何与计算机图形学必读书单整理-第61张图片 Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第62张图片 Game Programming Gems 1 https://www.stubbornhuang.com/1258/
计算几何与计算机图形学必读书单整理-第63张图片 Game Programming Gems 2 https://www.stubbornhuang.com/1261/
计算几何与计算机图形学必读书单整理-第64张图片 Game Programming Gems 3 https://www.stubbornhuang.com/1263/
计算几何与计算机图形学必读书单整理-第65张图片 Game Programming Gems 4 https://www.stubbornhuang.com/1267/
计算几何与计算机图形学必读书单整理-第66张图片 Game Programming Gems 5 缺失
计算几何与计算机图形学必读书单整理-第67张图片 Game Programming Gems 6 https://www.stubbornhuang.com/1271/
计算几何与计算机图形学必读书单整理-第68张图片 Game Programming Gems 7 https://www.stubbornhuang.com/1273/
计算几何与计算机图形学必读书单整理-第69张图片 Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第70张图片 The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
计算几何与计算机图形学必读书单整理-第71张图片 The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第72张图片 High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
计算几何与计算机图形学必读书单整理-第73张图片 High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第74张图片 Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
计算几何与计算机图形学必读书单整理-第75张图片 Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第76张图片 Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第77张图片 Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs https://www.stubbornhuang.com/1185/
计算几何与计算机图形学必读书单整理-第78张图片 Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress https://www.stubbornhuang.com/1551/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第79张图片 Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第80张图片 Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
计算几何与计算机图形学必读书单整理-第81张图片 Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第82张图片 Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第83张图片 Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第84张图片 Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第85张图片 Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
计算几何与计算机图形学必读书单整理-第86张图片 Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第87张图片 Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
计算几何与计算机图形学必读书单整理-第88张图片 Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第89张图片 Graphics Shaders – Theory and Practice (Second Edition) https://www.stubbornhuang.com/1361/

Insights

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第90张图片 OpenGL Insights https://www.stubbornhuang.com/1366/
计算几何与计算机图形学必读书单整理-第91张图片 WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第92张图片 The Magic of Computer Graphics – Landmarks in Rendering https://www.stubbornhuang.com/1368/

OpenGL Programming Guide

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第93张图片 OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) https://www.stubbornhuang.com/1474/
计算几何与计算机图形学必读书单整理-第94张图片 OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) https://www.stubbornhuang.com/1485/
计算几何与计算机图形学必读书单整理-第95张图片 OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) https://www.stubbornhuang.com/1488/

OpenGL SuperBible

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第96张图片 OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) https://www.stubbornhuang.com/1492/
计算几何与计算机图形学必读书单整理-第97张图片 OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) https://www.stubbornhuang.com/1494/
计算几何与计算机图形学必读书单整理-第98张图片 OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) https://www.stubbornhuang.com/1499/

OpenGL 4.0 Shading Language Cookbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第99张图片 OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
计算几何与计算机图形学必读书单整理-第100张图片 OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
计算几何与计算机图形学必读书单整理-第101张图片 OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第102张图片 OpenGL Shading Language (Third Edition) https://www.stubbornhuang.com/1374/

Fluid Engine Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第103张图片 Fluid Engine Development https://www.stubbornhuang.com/1378/

Fluid Simulation for Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第104张图片 Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
计算几何与计算机图形学必读书单整理-第105张图片 Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

The Nature of Code - Simulating Natural Systems with Processing

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第106张图片 The Nature of Code - Simulating Natural Systems with Processing https://www.stubbornhuang.com/1610/

Game Physics Pearls

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第107张图片 Game Physics Pearls https://www.stubbornhuang.com/1379/

Game Physics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第108张图片 Game Physics (First Edition) https://www.stubbornhuang.com/1381/
计算几何与计算机图形学必读书单整理-第109张图片 Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Game Physics Cookbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第110张图片 Game Physics Cookbook https://www.stubbornhuang.com/1746/

Physics for Game Developers

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第111张图片 Physics for Game Developers(First Edition) https://www.stubbornhuang.com/1383/
计算几何与计算机图形学必读书单整理-第112张图片 Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第113张图片 Physics for Game Programmers https://www.stubbornhuang.com/1386/

Physics Modeling for Game Programmers

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第114张图片 Physics Modeling for Game Programmers https://www.stubbornhuang.com/1389/

Physics-Based Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第115张图片 Physics-Based Animation https://www.stubbornhuang.com/1390/

Foundations of Physically Based Modeling and Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第116张图片 Foundations of Physically Based Modeling and Animation https://www.stubbornhuang.com/1223/

Production Volume Rendering - Design and Implementation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第117张图片 Production Volume Rendering – Design and Implementation https://www.stubbornhuang.com/1391/

Collision Detection in Interactive 3D Environments

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第118张图片 Collision Detection in Interactive 3D Environments https://www.stubbornhuang.com/1392/

Real-Time Collision Detection

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第119张图片 Real-Time Collision Detection https://www.stubbornhuang.com/1395/

Introduction to 3D Game Programming with DirectX

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_fdbb51a6820e1fe31e77d770c7c4ff7d.jpg Introduction to 3D Game Programming with DirectX 9.0 https://www.stubbornhuang.com/2125/
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_c0653d7b9acfae6a54c0dc2402ba39ea.jpg Introduction to 3D Game Programming with DirectX 10 https://www.stubbornhuang.com/2116/
计算几何与计算机图形学必读书单整理-第122张图片 Introduction to 3D Game Programming with DirectX 11 https://www.stubbornhuang.com/1554/
计算几何与计算机图形学必读书单整理-第123张图片 Introduction to 3D Game Programming with DirectX 12 https://www.stubbornhuang.com/1397/

Practical Rendering and Computation with Direct3D 11

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第124张图片 Practical Rendering and Computation with Direct3D 11 https://www.stubbornhuang.com/1665/

Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第125张图片 Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming https://www.stubbornhuang.com/1668/

The Art of Fluid Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第126张图片 The Art of Fluid Animation https://www.stubbornhuang.com/1418/

Ray Tracing from the Ground Up

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第127张图片 Ray Tracing from the Ground Up https://www.stubbornhuang.com/1420/

Character Animation With Direct3D

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第128张图片 Character Animation With Direct3D https://www.stubbornhuang.com/1421/

Real-time 3D Character Animation with Visual C++

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第129张图片 Real-time 3D Character Animation with Visual C++ https://www.stubbornhuang.com/1674/

Vulkan Programming Guide - The Official Guide to Learning Vulkan

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第130张图片 Vulkan Programming Guide – The Official Guide to Learning Vulkan https://www.stubbornhuang.com/1423/

Learning Vulkan

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第131张图片 Learning Vulkan https://www.stubbornhuang.com/1501/

Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第132张图片 Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan https://www.stubbornhuang.com/1502/

GLSL Essentials - Enrich your 3D scenes with the power of GLSL

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第133张图片 GLSL Essentials – Enrich your 3D scenes with the power of GLSL https://www.stubbornhuang.com/1466/

Computer Animation - Algorithms and Techniques

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第134张图片 Computer Animation – Algorithms and Techniques (First Edition) https://www.stubbornhuang.com/1467/
计算几何与计算机图形学必读书单整理-第135张图片 Computer Animation – Algorithms and Techniques (Third Edition) https://www.stubbornhuang.com/1471/

The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第136张图片 The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer https://www.stubbornhuang.com/1556/

Ray Tracing - A Tool for All

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第137张图片 Ray Tracing - A Tool for All https://www.stubbornhuang.com/1558/

Cloth Simulation for Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第138张图片 Cloth Simulation for Computer Graphics https://www.stubbornhuang.com/1560/

Real-Time Volume Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第139张图片 Real-Time Volume Graphics https://www.stubbornhuang.com/1564/

Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第140张图片 Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering https://www.stubbornhuang.com/1569/

3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第141张图片 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics https://www.stubbornhuang.com/1592/

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第142张图片 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic https://www.stubbornhuang.com/1664/

Real-Time Cameras - A Guide for Game Designers and Developers

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第143张图片 Real-Time Cameras – A Guide for Game Designers and Developers https://www.stubbornhuang.com/1596/

Game AI Pro - Collected Wisdom of Game AI Professionals

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第144张图片 Game AI Pro - Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1599/
计算几何与计算机图形学必读书单整理-第145张图片 Game AI Pro 2 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1600/
计算几何与计算机图形学必读书单整理-第146张图片 Game AI Pro 3 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1601/

Game AI Pro 360

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第147张图片 Game AI Pro 360 – Guide to Architecture https://www.stubbornhuang.com/1602/
计算几何与计算机图形学必读书单整理-第148张图片 Game AI Pro 360 - Guide to Character Behavior https://www.stubbornhuang.com/1604/
计算几何与计算机图形学必读书单整理-第149张图片 Game AI Pro 360 – Guide to Movement and Pathfinding https://www.stubbornhuang.com/1605/
计算几何与计算机图形学必读书单整理-第150张图片 Game AI Pro 360 - Guide to Tactics and Strategy https://www.stubbornhuang.com/1607/

Visualizing Quaternions

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第151张图片 Visualizing Quaternions https://www.stubbornhuang.com/1609/

Quaternions for Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第152张图片 Quaternions for Computer Graphics , First Edition https://www.stubbornhuang.com/1612/
https://www.stubbornhuang.com/wp-content/uploads/2022/07/wp_editor_md_d90f6e0444ef4a0da211f104d89cf0d3.jpg Quaternions for Computer Graphics , Second Edition https://www.stubbornhuang.com/2206

3D Engine Design for Virtual Globes

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第154张图片 3D Engine Design for Virtual Globes https://www.stubbornhuang.com/1613/

Texturing and Modeling - A Procedural Approach

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第155张图片 Texturing and Modeling – A Procedural Approach, Third Edition https://www.stubbornhuang.com/1614/

Level of Detail for 3D Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第156张图片 Level of Detail for 3D Graphics https://www.stubbornhuang.com/1624/

Non-Photorealistic Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第157张图片 Non-Photorealistic Rendering https://www.stubbornhuang.com/1631/

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第158张图片 Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation https://www.stubbornhuang.com/1634/

The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第159张图片 The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation https://www.stubbornhuang.com/1635/

Digital Character Development - Theory and Practice

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第160张图片 Digital Character Development - Theory and Practice , First Edition https://www.stubbornhuang.com/1677/
计算几何与计算机图形学必读书单整理-第161张图片 Digital Character Development - Theory and Practice , Second Edition https://www.stubbornhuang.com/1678/

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第162张图片 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan https://www.stubbornhuang.com/1679/

Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第163张图片 Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization https://www.stubbornhuang.com/1682/

Graphics Programming Methods

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第164张图片 Graphics Programming Methods https://www.stubbornhuang.com/1685/

Principles of Digital Image Synthesis

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第165张图片 Principles of Digital Image Synthesis , Volume 1 https://www.stubbornhuang.com/1693/
计算几何与计算机图形学必读书单整理-第166张图片 Principles of Digital Image Synthesis , Volume 2 https://www.stubbornhuang.com/1693/

Digital Image Processing

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第167张图片 Digital Image Processing , Second Edition https://www.stubbornhuang.com/1714/
计算几何与计算机图形学必读书单整理-第168张图片 Digital Image Processing , Third Edition https://www.stubbornhuang.com/1717/
计算几何与计算机图形学必读书单整理-第169张图片 Digital Image Processing , Fourth Edition https://www.stubbornhuang.com/1718/

Game Development Tools

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第170张图片 Game Development Tools https://www.stubbornhuang.com/1696/

Div, Grad, Curl, and All That - An Informal Text on Vector Calculus

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第171张图片 Div, Grad, Curl, and All That – An Informal Text on Vector Calculus , Third Edition https://www.stubbornhuang.com/1720/
计算几何与计算机图形学必读书单整理-第172张图片 Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition https://www.stubbornhuang.com/1721/

Game Programming Algorithms and Techniques - A Platform-Agnostic Approach

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第173张图片 Game Programming Algorithms and Techniques - A Platform-Agnostic Approach https://www.stubbornhuang.com/1729/

Game Programming Patterns

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第174张图片 Game Programming Patterns https://www.stubbornhuang.com/1730/

Game Programming Golden Rules

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第175张图片 Game Programming Golden Rules https://www.stubbornhuang.com/1731/

Augmented Reality - Principles and Practice

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第176张图片 Augmented Reality - Principles and Practice https://www.stubbornhuang.com/1734/

Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第177张图片 Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison https://www.stubbornhuang.com/1735/

VR Developer Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第178张图片 VR Developer Gems https://www.stubbornhuang.com/1739/

Image Objects - An Archaeology of Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第179张图片 Image Objects - An Archaeology of Computer Graphics https://www.stubbornhuang.com/1740/

Advanced High Dynamic Range Imaging

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第180张图片 Advanced High Dynamic Range Imaging, First Edition https://www.stubbornhuang.com/1744/
计算几何与计算机图形学必读书单整理-第181张图片 Advanced High Dynamic Range Imaging, Second Edition https://www.stubbornhuang.com/1745/

A Biography of the Pixel

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第182张图片 A Biography of the Pixel https://www.stubbornhuang.com/1750/

Computer Graphics Programming in OpenGL with C++

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第183张图片 Computer Graphics Programming in OpenGL with C++, First Edition https://www.stubbornhuang.com/1753/
计算几何与计算机图形学必读书单整理-第184张图片 Computer Graphics Programming in OpenGL with C++, Second Edition https://www.stubbornhuang.com/1757/

GPGPU Programming for Games and Science

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第185张图片 GPGPU Programming for Games and Science https://www.stubbornhuang.com/1760/

Computer Facial Animation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第186张图片 Computer Facial Animation , Second Edition https://www.stubbornhuang.com/1762/

Handbook of Digital Image Synthesis - Scientific Foundations of Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第187张图片 Handbook of Digital Image Synthesis - Scientific Foundations of Rendering https://www.stubbornhuang.com/1764/

Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第188张图片 Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency https://www.stubbornhuang.com/1767/

Introduction to Computer Graphics - A Practical Learning Approach

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第189张图片 Introduction to Computer Graphics - A Practical Learning Approach https://www.stubbornhuang.com/1768/

Direct3D Rendering Cookbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第190张图片 Direct3D Rendering Cookbook https://www.stubbornhuang.com/1771/

Practical Algorithms for 3D Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第191张图片 Practical Algorithms for 3D Computer Graphics, Second Edition https://www.stubbornhuang.com/1772/

Computer Graphics - From Pixels to Programmable Graphics Hardware

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第192张图片 Computer Graphics - From Pixels to Programmable Graphics Hardware https://www.stubbornhuang.com/1774/

The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第193张图片 The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR https://www.stubbornhuang.com/1779/

WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第194张图片 WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL https://www.stubbornhuang.com/1781/

Beginning DirectX 11 Game Programming

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第195张图片 Beginning DirectX 11 Game Programming https://www.stubbornhuang.com/1782/

The CUDA Handbook - A Comprehensive Guide to GPU Programming

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第196张图片 The CUDA Handbook - A Comprehensive Guide to GPU Programming https://www.stubbornhuang.com/1784/

OpenGL Development Cookbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第197张图片 OpenGL Development Cookbook https://www.stubbornhuang.com/1786/

GPU Computing Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第198张图片 GPU Computing Gems, Jade Edition https://www.stubbornhuang.com/1789/
计算几何与计算机图形学必读书单整理-第199张图片 GPU Computing Gems, Emerald Edition https://www.stubbornhuang.com/1807/

3D Graphics for Game Programming

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第200张图片 3D Graphics for Game Programming https://www.stubbornhuang.com/1819/

Light & Skin Interactions - Simulations for Computer Graphics Applications

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第201张图片 Light & Skin Interactions - Simulations for Computer Graphics Applications https://www.stubbornhuang.com/1828/

Video Game Optimization

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第202张图片 Video Game Optimization https://www.stubbornhuang.com/1829/

Mathematics for Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第203张图片 Mathematics for Computer Graphics , Second Edition https://www.stubbornhuang.com/1832/
计算几何与计算机图形学必读书单整理-第204张图片 Mathematics for Computer Graphics , Third Edition https://www.stubbornhuang.com/1833/
计算几何与计算机图形学必读书单整理-第205张图片 Mathematics for Computer Graphics , Fourth Edition https://www.stubbornhuang.com/1835/
计算几何与计算机图形学必读书单整理-第206张图片 Mathematics for Computer Graphics , Fifth Edition https://www.stubbornhuang.com/1841/

An Integrated Introduction to Computer Graphics and Geometric Modeling

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第207张图片 An Integrated Introduction to Computer Graphics and Geometric Modeling https://www.stubbornhuang.com/1842/

Digital Modeling of Material Appearance

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第208张图片 Digital Modeling of Material Appearance https://www.stubbornhuang.com/1843/

Color Imaging - Fundamentals and Applications

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第209张图片 Color Imaging - Fundamentals and Applications https://www.stubbornhuang.com/1844/

Data Structures and Algorithms for Game Developers

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第210张图片 Data Structures and Algorithms for Game Developers https://www.stubbornhuang.com/1847/

Geometric Data Structures for Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第211张图片 Geometric Data Structures for Computer Graphics https://www.stubbornhuang.com/1853/

Advances in GPU Research and Practice

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第212张图片 Advances in GPU Research and Practice https://www.stubbornhuang.com/1860/

Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_486ee6eb27a3e5ad140d07bf356d36c7.jpg Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion https://www.stubbornhuang.com/1875/

Simulating Humans - Computer Graphics Animation and Control

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_8cd5e0610e0a325bae232d61ecbbddcf.jpg Simulating Humans - Computer Graphics Animation and Control https://www.stubbornhuang.com/1882/

WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_70d43d019c7f6af2cdd72da6a5f53e16.jpg WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers, First Edition https://www.stubbornhuang.com/1887/

Computer Graphics, C Version

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_369f0b3f33e48ec7bcfa044141a21c30.jpg Computer Graphics, C Version , Second Edition https://www.stubbornhuang.com/1888/

Vector Analysis for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_1ea71e8262fca0f7516b661a75652f40.jpg Vector Analysis for Computer Graphics , First Edition https://www.stubbornhuang.com/1900/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_f0125e18f9039ea7965c64ee3dfa5e2b.jpg Vector Analysis for Computer Graphics , Second Edition https://www.stubbornhuang.com/1905/

Calculus for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_4aeddf4afca328b444a3d4acda492ae1.jpg Calculus for Computer Graphics , First Edition https://www.stubbornhuang.com/1906/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_714eced2182a3eb0bdeee332bb1a2d05.jpg Calculus for Computer Graphics , Second Edition https://www.stubbornhuang.com/1910/

Digital Lighting & Rendering

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_bb893f84c5bee585ac0b3525fefd9ed5.jpg Digital Lighting & Rendering , First Edition https://www.stubbornhuang.com/1911/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ba795e98049e0f84ad76805bcc18ec12.jpg Digital Lighting & Rendering , Third Edition https://www.stubbornhuang.com/1915/

Foundations of 3D computer graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ad74c95bb711fc882d57ede482bc1be3.jpg Foundations of 3D computer graphics https://www.stubbornhuang.com/1918/

Computer Graphics with OpenGL

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_d34d4d2c5c742d82d87398ad0b41238d.jpg Computer Graphics with OpenGL , Third Edition https://www.stubbornhuang.com/1922/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_deabaa53fe93bb2e5bd228637313c857.jpg Computer Graphics with OpenGL , Fourth Edition https://www.stubbornhuang.com/1924/

Practical Linear Algebra - A Geometry Toolbox

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_e004aad0cba4af7d64241a86a86db147.jpg Practical Linear Algebra - A Geometry Toolbox , First Edition https://www.stubbornhuang.com/1926/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_9c75f7cff76610ef1735eb79ebb476d7.jpg Practical Linear Algebra - A Geometry Toolbox , Third Edition https://www.stubbornhuang.com/1930/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_a5756e3e2af6a4461c0bc1f421757095.jpg Practical Linear Algebra - A Geometry Toolbox , Fourth Edition https://www.stubbornhuang.com/1931/

An Introduction to Ray Tracing

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_002f032124515dd672ca4046d934ba3c.jpg An Introduction to Ray Tracing https://www.stubbornhuang.com/1947/

AI Game Engine Programming

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c7314b5c3caf3159b7133de6d19b8df8.jpg AI Game Engine Programming , First Edition https://www.stubbornhuang.com/1954/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_473442df84fa3163afe1f085a40b00df.jpg AI Game Engine Programming , Second Edition https://www.stubbornhuang.com/1956/

AI Game Programming Wisdom

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_2e7d268477a85b1daf7f89e85b35696f.jpg AI Game Programming Wisdom https://www.stubbornhuang.com/1957/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c74c0e4ee8d6818ce6a781c7f7c5ec9c.jpg AI Game Programming Wisdom 4 https://www.stubbornhuang.com/1959/

Artificial Intelligence for Games

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_89b71561dfcd53165c06694d6d67d7b7.jpg Artificial Intelligence for Games , First Edition https://www.stubbornhuang.com/1964/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_58638dce5c093420973aa8f47cf5911a.jpg Artificial Intelligence for Games , Second Edition https://www.stubbornhuang.com/1968/
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_146e20a10c683af76e97b2ce66855042.jpg Artificial Intelligence for Games , Third Edition https://www.stubbornhuang.com/2298/

Behavioral Mathematics for Game AI

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_f5463d98a0c6c200a64ffe0ee17d60ce.jpg Behavioral Mathematics for Game AI https://www.stubbornhuang.com/1972/

Cloth Modeling and Animation

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_15bfc06a1e4c64ea520e29d489df07e8.jpg Cloth Modeling and Animation https://www.stubbornhuang.com/1996/

Virtual Clothing - Theory and Practice

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_77bec32254e0d9ef5734c75d5e8aa8a4.jpg Virtual Clothing - Theory and Practice https://www.stubbornhuang.com/1998/

Computer Graphics and Geometric Modelling - Implementation and Algorithms

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_07b10e2cb402d6f582142faf76912eb9.jpg Computer Graphics and Geometric Modelling - Implementation and Algorithms https://www.stubbornhuang.com/2020/

Designing the User Experience of Game Development Tools

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_e76539ca44f35e63faf42e62505578ac.jpg Designing the User Experience of Game Development Tools https://www.stubbornhuang.com/2023/

Real-Time 3D Graphics with WebGL 2

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/07/wp_editor_md_92e892775d9e548dbd0bf795817ea8b5.jpg Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), Second Edition https://www.stubbornhuang.com/2196/

Rotation Transforms for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_517b864799f14af8d10ecb7d753af59a.jpg Rotation Transforms for Computer Graphics , First Edition https://www.stubbornhuang.com/2302

Matrix Transforms for Computer Games and Animation

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_c43729eb409086886574e01cd40779e6.jpg Matrix Transforms for Computer Games and Animation https://www.stubbornhuang.com/2309

Mathematical Basics of Motion and Deformation in Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_6f4e45c3349d7aacd54d3ed0b4cff099.jpg Mathematical Basics of Motion and Deformation in Computer Graphics , Second Edition https://www.stubbornhuang.com/2311/

Geometric and Discrete Path Planning for Interactive Virtual Worlds

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_6c49641e1548f47956c27d1c56f98038.jpg Geometric and Discrete Path Planning for Interactive Virtual Worlds https://www.stubbornhuang.com/2316

Hands-On C++ Game Animation Programming

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/12/wp_editor_md_07272b7fb825157cab1bd7bdb040fb5b.jpg Hands-On C++ Game Animation Programming https://www.stubbornhuang.com/2446/

An Introduction to Computational Fluid Dynamics - The Finite Volume Method

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2023/02/wp_editor_md_3f69bc69281c5854e94441bc417b764a.jpg An Introduction to Computational Fluid Dynamics - The Finite Volume Method (First Edition) https://www.stubbornhuang.com/2503/
https://www.stubbornhuang.com/wp-content/uploads/2023/02/wp_editor_md_2c5265bfecce8878c9ca25d0361307b4.jpg An Introduction to Computational Fluid Dynamics - The Finite Volume Method (Second Edition) https://www.stubbornhuang.com/2504/

Mastering Graphics Programming with Vulkan

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_490006674f1f609e8aa20de247621fc9.jpg Mastering Graphics Programming with Vulkan https://www.stubbornhuang.com/2616/

Practical Shader Development - Vertex and Fragment Shaders for Game Developers

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2023/08/wp_editor_md_5d2a7c7f189dccf598b9844baf2947f2.jpg Practical Shader Development - Vertex and Fragment Shaders for Game Developers https://www.stubbornhuang.com/2750/

The Modern Vulkan Cookbook - A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第252张图片 The Modern Vulkan Cookbook – A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan https://www.stubbornhuang.com/3050/

计算几何

Polygon Mesh Processing

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第253张图片 Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第254张图片 Computational Geometry – Algorithms and Applications, First Edition https://www.stubbornhuang.com/1428/
计算几何与计算机图形学必读书单整理-第255张图片 Computational Geometry – Algorithms and Applications, Second Edition https://www.stubbornhuang.com/1430/
计算几何与计算机图形学必读书单整理-第256张图片 Computational Geometry - Algorithms and Applications, Third Edition https://www.stubbornhuang.com/900/

Handbook of Discrete and Computational Geometry

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第257张图片 Handbook of Discrete and Computational Geometry, First Edition https://www.stubbornhuang.com/1424/
计算几何与计算机图形学必读书单整理-第258张图片 Handbook of Discrete and Computational Geometry, Second Edition https://www.stubbornhuang.com/1426/
计算几何与计算机图形学必读书单整理-第259张图片 Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第260张图片 Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第261张图片 Computational Geometry in C, First Edition https://www.stubbornhuang.com/1432/
计算几何与计算机图形学必读书单整理-第262张图片 Computational Geometry in C, Second Edition https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第263张图片 Computational Geometry:An Introduction https://www.stubbornhuang.com/1093/

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第264张图片 Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

Isosurfaces - Geometry, Topology, and Algorithms

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第265张图片 Isosurfaces – Geometry, Topology, and Algorithms https://www.stubbornhuang.com/1364/

Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第266张图片 Guide to Computational Geometry Processing Foundations, Algorithms, and Methods https://www.stubbornhuang.com/1431/

Discrete and Computational Geometry

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第267张图片 Discrete and Computational Geometry https://www.stubbornhuang.com/1567/

Robust and Error-Free Geometric Computing

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第268张图片 Robust and Error-Free Geometric Computing https://www.stubbornhuang.com/1572/

Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第269张图片 Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms https://www.stubbornhuang.com/1573/

Computational Geometry - An Introduction Through Randomized Algorithms

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-第270张图片 Computational Geometry - An Introduction Through Randomized Algorithms https://www.stubbornhuang.com/1574/

Effective Computational Geometry for Curves and Surfaces

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计算几何与计算机图形学必读书单整理-第271张图片 Effective Computational Geometry for Curves and Surfaces https://www.stubbornhuang.com/1576/

Nonlinear Computational Geometry

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计算几何与计算机图形学必读书单整理-第272张图片 Nonlinear Computational Geometry https://www.stubbornhuang.com/1590/

Handbook of Computer Aided Geometric Design

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计算几何与计算机图形学必读书单整理-第273张图片 Handbook of Computer Aided Geometric Design https://www.stubbornhuang.com/1591/

Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

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计算几何与计算机图形学必读书单整理-第274张图片 Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone https://www.stubbornhuang.com/1594/

Geometry for Computer Graphics - Formulae, Examples and Proofs

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计算几何与计算机图形学必读书单整理-第275张图片 Geometry for Computer Graphics - Formulae, Examples and Proofs https://www.stubbornhuang.com/1820/

Introduction to Computing with Geometry

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https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_21f50e042689167c9c0a655cb13fca17.jpg Introduction to Computing with Geometry https://www.stubbornhuang.com/1878/

Curves and Surfaces for Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_2c9fd83e1bc29291b8312008784c660c.jpg Curves and Surfaces for Computer Graphics https://www.stubbornhuang.com/2128/

Geometry for Programmers

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https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_bf2d8749e183435e24069d9aa73f2cad.jpg Geometry for Programmers, First Edition https://www.stubbornhuang.com/2604/