计算几何与计算机图形必备书单

持续更新中,本次更新时间2021年6月19日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Game Physics Pearls
  • Game Physics
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Fluid Simulation for Computer Graphics
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms

计算机图形学

Fundamentals of Computer Graphics

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
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Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
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GPU Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
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ShaderX

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX1 – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
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GPU Pro

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
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GPU Zen

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
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GPU Pro 360

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
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Foundations of Game Engine Development

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
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3D Math Primer for Graphics and Game Development

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog 3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
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Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
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Jim Blinn's Corner

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
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Game Engine Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Gems 1 https://www.stubbornhuang.com/1234/
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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems I https://www.stubbornhuang.com/1242/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Gems II https://www.stubbornhuang.com/1244/
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Ray Tracing

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing in a Weekend https://www.stubbornhuang.com/1085/
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Game Programming Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 1 https://www.stubbornhuang.com/1258/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 2 https://www.stubbornhuang.com/1261/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 3 https://www.stubbornhuang.com/1263/
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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 5 缺失
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Programming Gems 6 https://www.stubbornhuang.com/1271/
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The HDRI Handbook

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs (Second Editions) https://www.stubbornhuang.com/1185/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Graphics Shaders – Theory and Practice (Second Edition) https://www.stubbornhuang.com/1361/

Insights

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog OpenGL Insights https://www.stubbornhuang.com/1366/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog The Magic of Computer Graphics – Landmarks in Rendering https://www.stubbornhuang.com/1368/

OpenGL 4.0 Shading Language Cookbook

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

封面 书名 下载链接
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog OpenGL Shading Language (Third Edition) https://www.stubbornhuang.com/1374/

Fluid Engine Development

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fluid Engine Development https://www.stubbornhuang.com/1378/

Game Physics Pearls

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Physics Pearls https://www.stubbornhuang.com/1379/

Game Physics

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Physics (First Edition) https://www.stubbornhuang.com/1381/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Physics for Game Developers

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physics for Game Developers(First Edition) https://www.stubbornhuang.com/1383/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physics for Game Programmers https://www.stubbornhuang.com/1386/

Physics Modeling for Game Programmers

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physics Modeling for Game Programmers https://www.stubbornhuang.com/1389/

Physics-Based Animation

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Physics-Based Animation https://www.stubbornhuang.com/1390/

Production Volume Rendering - Design and Implementation

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Collision Detection in Interactive 3D Environments

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Collision Detection in Interactive 3D Environments https://www.stubbornhuang.com/1392/

Real-Time Collision Detection

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Real-Time Collision Detection https://www.stubbornhuang.com/1395/

计算几何

Polygon Mesh Processing

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Computational Geometry – Algorithms and Applications, 3rd Edition https://www.stubbornhuang.com/900/

Fluid Simulation for Computer Graphics

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

Handbook of Discrete and Computational Geometry

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Computational Geometry in C https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

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Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

Isosurfaces - Geometry, Topology, and Algorithms

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计算几何与计算机图形必备书单整理,附下载链接!-StubbornHuang Blog Isosurfaces – Geometry, Topology, and Algorithms https://www.stubbornhuang.com/1364/

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