计算几何与计算机图形必备书单

有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。

持续更新中,本次更新时间2023年8月10日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

我自己觉得计算几何和计算机图形学方面的书还是看纯英文原版的得劲!

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing in One Week
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Fluid Simulation for Computer Graphics
  • The Nature of Code - Simulating Natural Systems with Processing
  • Game Physics Pearls
  • Game Physics
  • Game Physics Cookbook
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Foundations of Physically Based Modeling and Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX
  • Practical Rendering and Computation with Direct3D 11
  • Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Real-time 3D Character Animation with Visual C++
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques
  • The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
  • Ray Tracing - A Tool for All
  • Cloth Simulation for Computer Graphics
  • Real-Time Volume Graphics
  • Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
  • 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
  • 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
  • Real-Time Cameras - A Guide for Game Designers and Developers
  • Game AI Pro - Collected Wisdom of Game AI Professionals
  • Game AI Pro 360
  • Visualizing Quaternions
  • Quaternions for Computer Graphics
  • 3D Engine Design for Virtual Globes
  • Texturing and Modeling - A Procedural Approach
  • Level of Detail for 3D Graphics
  • Non-Photorealistic Rendering
  • Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
  • The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
  • Digital Character Development - Theory and Practice
  • 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
  • Graphics Programming Methods
  • Principles of Digital Image Synthesis
  • Digital Image Processing
  • Game Development Tools
  • Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
  • Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
  • Game Programming Patterns
  • Game Programming Golden Rules
  • Augmented Reality - Principles and Practice
  • Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
  • VR Developer Gems
  • Image Objects - An Archaeology of Computer Graphics
  • Advanced High Dynamic Range Imaging
  • A Biography of the Pixel
  • Computer Graphics Programming in OpenGL with C++
  • GPGPU Programming for Games and Science
  • Computer Facial Animation
  • Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
  • Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
  • Introduction to Computer Graphics - A Practical Learning Approach
  • Direct3D Rendering Cookbook
  • Practical Algorithms for 3D Computer Graphics
  • Computer Graphics - From Pixels to Programmable Graphics Hardware
  • The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
  • WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
  • Beginning DirectX 11 Game Programming
  • The CUDA Handbook - A Comprehensive Guide to GPU Programming
  • OpenGL Development Cookbook
  • GPU Computing Gems
  • 3D Graphics for Game Programming
  • Light & Skin Interactions - Simulations for Computer Graphics Applications
  • Video Game Optimization
  • Mathematics for Computer Graphics
  • An Integrated Introduction to Computer Graphics and Geometric Modeling
  • Digital Modeling of Material Appearance
  • Color Imaging - Fundamentals and Applications
  • Data Structures and Algorithms for Game Developers
  • Geometric Data Structures for Computer Graphics
  • Advances in GPU Research and Practice
  • Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
  • Simulating Humans - Computer Graphics Animation and Control
  • WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
  • Computer Graphics, C Version
  • Vector Analysis for Computer Graphics
  • Calculus for Computer Graphics
  • Digital Lighting & Rendering
  • Foundations of 3D computer graphics
  • Computer Graphics with OpenGL
  • Practical Linear Algebra - A Geometry Toolbox
  • An Introduction to Ray Tracing
  • AI Game Engine Programming
  • AI Game Programming Wisdom
  • Artificial Intelligence for Games
  • Behavioral Mathematics for Game AI
  • Cloth Modeling and Animation
  • Virtual Clothing - Theory and Practice
  • Computer Graphics and Geometric Modelling - Implementation and Algorithms
  • Designing the User Experience of Game Development Tools
  • Real-Time 3D Graphics with WebGL 2
  • Rotation Transforms for Computer Graphics
  • Matrix Transforms for Computer Games and Animation
  • Mathematical Basics of Motion and Deformation in Computer Graphics
  • Geometric and Discrete Path Planning for Interactive Virtual Worlds
  • Hands-On C++ Game Animation Programming
  • An Introduction to Computational Fluid Dynamics - The Finite Volume Method
  • Mastering Graphics Programming with Vulkan
  • Practical Shader Development - Vertex and Fragment Shaders for Game Developers

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
  • Discrete and Computational Geometry
  • Robust and Error-Free Geometric Computing
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
  • Computational Geometry - An Introduction Through Randomized Algorithms
  • Effective Computational Geometry for Curves and Surfaces
  • Nonlinear Computational Geometry
  • Handbook of Computer Aided Geometric Design
  • Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
  • Geometry for Computer Graphics - Formulae, Examples and Proofs
  • Introduction to Computing with Geometry
  • Curves and Surfaces for Computer Graphics
  • Geometry for Programmers

计算机图形学

Fundamentals of Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Fundamentals of Computer Graphics, Fifth Edition https://www.stubbornhuang.com/1894/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Physically Based Rendering From Theory To Implementation (Fourth Edition) https://www.stubbornhuang.com/2605/

Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Real-Time Rendering, Second Edition https://www.stubbornhuang.com/1503/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX1 – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX4 - Advanced Rendering Techniques https://www.stubbornhuang.com/2877/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX6 - Advanced Rendering Techniques https://www.stubbornhuang.com/2878/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog 3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog 3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Gems 1 https://www.stubbornhuang.com/1234/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Gems 2 https://www.stubbornhuang.com/1238/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Graphics Gems I https://www.stubbornhuang.com/1242/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Graphics Gems II https://www.stubbornhuang.com/1244/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Graphics Gems III https://www.stubbornhuang.com/1249/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Graphics Gems IV https://www.stubbornhuang.com/1254/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing in One Week

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Ray Tracing in One Weekend https://www.stubbornhuang.com/1085/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 1 https://www.stubbornhuang.com/1258/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 2 https://www.stubbornhuang.com/1261/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 3 https://www.stubbornhuang.com/1263/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 4 https://www.stubbornhuang.com/1267/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 5 缺失
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 6 https://www.stubbornhuang.com/1271/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 7 https://www.stubbornhuang.com/1273/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs https://www.stubbornhuang.com/1185/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress https://www.stubbornhuang.com/1551/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

封面 书名 下载链接
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

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Insights

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

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OpenGL Programming Guide

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) https://www.stubbornhuang.com/1474/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) https://www.stubbornhuang.com/1485/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) https://www.stubbornhuang.com/1488/

OpenGL SuperBible

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) https://www.stubbornhuang.com/1492/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) https://www.stubbornhuang.com/1494/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) https://www.stubbornhuang.com/1499/

OpenGL 4.0 Shading Language Cookbook

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

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Fluid Engine Development

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Fluid Simulation for Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

The Nature of Code - Simulating Natural Systems with Processing

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Game Physics Pearls

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Game Physics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Physics (First Edition) https://www.stubbornhuang.com/1381/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Game Physics Cookbook

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Physics for Game Developers

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

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Physics Modeling for Game Programmers

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Physics-Based Animation

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Foundations of Physically Based Modeling and Animation

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Production Volume Rendering - Design and Implementation

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Collision Detection in Interactive 3D Environments

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Real-Time Collision Detection

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Introduction to 3D Game Programming with DirectX

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Introduction to 3D Game Programming with DirectX 9.0 https://www.stubbornhuang.com/2125/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Introduction to 3D Game Programming with DirectX 10 https://www.stubbornhuang.com/2116/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Introduction to 3D Game Programming with DirectX 11 https://www.stubbornhuang.com/1554/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Introduction to 3D Game Programming with DirectX 12 https://www.stubbornhuang.com/1397/

Practical Rendering and Computation with Direct3D 11

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Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming

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The Art of Fluid Animation

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Ray Tracing from the Ground Up

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Character Animation With Direct3D

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Real-time 3D Character Animation with Visual C++

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Vulkan Programming Guide - The Official Guide to Learning Vulkan

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Learning Vulkan

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Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan https://www.stubbornhuang.com/1502/

GLSL Essentials - Enrich your 3D scenes with the power of GLSL

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Computer Animation - Algorithms and Techniques

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Animation – Algorithms and Techniques (First Edition) https://www.stubbornhuang.com/1467/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Animation – Algorithms and Techniques (Third Edition) https://www.stubbornhuang.com/1471/

The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer https://www.stubbornhuang.com/1556/

Ray Tracing - A Tool for All

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Cloth Simulation for Computer Graphics

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Real-Time Volume Graphics

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Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering

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3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics https://www.stubbornhuang.com/1592/

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic

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Real-Time Cameras - A Guide for Game Designers and Developers

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Game AI Pro - Collected Wisdom of Game AI Professionals

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro - Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1599/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 2 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1600/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 3 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1601/

Game AI Pro 360

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 360 – Guide to Architecture https://www.stubbornhuang.com/1602/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 360 - Guide to Character Behavior https://www.stubbornhuang.com/1604/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 360 – Guide to Movement and Pathfinding https://www.stubbornhuang.com/1605/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Game AI Pro 360 - Guide to Tactics and Strategy https://www.stubbornhuang.com/1607/

Visualizing Quaternions

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Quaternions for Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Quaternions for Computer Graphics , First Edition https://www.stubbornhuang.com/1612/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Quaternions for Computer Graphics , Second Edition https://www.stubbornhuang.com/2206

3D Engine Design for Virtual Globes

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Texturing and Modeling - A Procedural Approach

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Texturing and Modeling – A Procedural Approach, Third Edition https://www.stubbornhuang.com/1614/

Level of Detail for 3D Graphics

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Non-Photorealistic Rendering

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Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation https://www.stubbornhuang.com/1634/

The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation https://www.stubbornhuang.com/1635/

Digital Character Development - Theory and Practice

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Character Development - Theory and Practice , First Edition https://www.stubbornhuang.com/1677/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Character Development - Theory and Practice , Second Edition https://www.stubbornhuang.com/1678/

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan https://www.stubbornhuang.com/1679/

Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization

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Graphics Programming Methods

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Principles of Digital Image Synthesis

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Principles of Digital Image Synthesis , Volume 1 https://www.stubbornhuang.com/1693/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Principles of Digital Image Synthesis , Volume 2 https://www.stubbornhuang.com/1693/

Digital Image Processing

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Image Processing , Second Edition https://www.stubbornhuang.com/1714/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Image Processing , Third Edition https://www.stubbornhuang.com/1717/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Image Processing , Fourth Edition https://www.stubbornhuang.com/1718/

Game Development Tools

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Div, Grad, Curl, and All That - An Informal Text on Vector Calculus

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition https://www.stubbornhuang.com/1721/

Game Programming Algorithms and Techniques - A Platform-Agnostic Approach

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Game Programming Patterns

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Game Programming Golden Rules

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Augmented Reality - Principles and Practice

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Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison https://www.stubbornhuang.com/1735/

VR Developer Gems

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Image Objects - An Archaeology of Computer Graphics

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Advanced High Dynamic Range Imaging

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Advanced High Dynamic Range Imaging, Second Edition https://www.stubbornhuang.com/1745/

A Biography of the Pixel

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Computer Graphics Programming in OpenGL with C++

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Graphics Programming in OpenGL with C++, Second Edition https://www.stubbornhuang.com/1757/

GPGPU Programming for Games and Science

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Computer Facial Animation

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Handbook of Digital Image Synthesis - Scientific Foundations of Rendering

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Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency

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Introduction to Computer Graphics - A Practical Learning Approach

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Direct3D Rendering Cookbook

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Practical Algorithms for 3D Computer Graphics

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Computer Graphics - From Pixels to Programmable Graphics Hardware

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The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR

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WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL

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Beginning DirectX 11 Game Programming

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The CUDA Handbook - A Comprehensive Guide to GPU Programming

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OpenGL Development Cookbook

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GPU Computing Gems

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog GPU Computing Gems, Emerald Edition https://www.stubbornhuang.com/1807/

3D Graphics for Game Programming

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Light & Skin Interactions - Simulations for Computer Graphics Applications

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Video Game Optimization

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Mathematics for Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for Computer Graphics , Second Edition https://www.stubbornhuang.com/1832/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for Computer Graphics , Third Edition https://www.stubbornhuang.com/1833/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for Computer Graphics , Fourth Edition https://www.stubbornhuang.com/1835/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Mathematics for Computer Graphics , Fifth Edition https://www.stubbornhuang.com/1841/

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Digital Modeling of Material Appearance

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Color Imaging - Fundamentals and Applications

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Data Structures and Algorithms for Game Developers

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Geometric Data Structures for Computer Graphics

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Advances in GPU Research and Practice

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Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion

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Simulating Humans - Computer Graphics Animation and Control

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WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers

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Computer Graphics, C Version

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Vector Analysis for Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Vector Analysis for Computer Graphics , Second Edition https://www.stubbornhuang.com/1905/

Calculus for Computer Graphics

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Calculus for Computer Graphics , Second Edition https://www.stubbornhuang.com/1910/

Digital Lighting & Rendering

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Digital Lighting & Rendering , Third Edition https://www.stubbornhuang.com/1915/

Foundations of 3D computer graphics

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Computer Graphics with OpenGL

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computer Graphics with OpenGL , Fourth Edition https://www.stubbornhuang.com/1924/

Practical Linear Algebra - A Geometry Toolbox

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Practical Linear Algebra - A Geometry Toolbox , Third Edition https://www.stubbornhuang.com/1930/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Practical Linear Algebra - A Geometry Toolbox , Fourth Edition https://www.stubbornhuang.com/1931/

An Introduction to Ray Tracing

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AI Game Engine Programming

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog AI Game Engine Programming , Second Edition https://www.stubbornhuang.com/1956/

AI Game Programming Wisdom

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog AI Game Programming Wisdom 4 https://www.stubbornhuang.com/1959/

Artificial Intelligence for Games

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Artificial Intelligence for Games , Second Edition https://www.stubbornhuang.com/1968/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Artificial Intelligence for Games , Third Edition https://www.stubbornhuang.com/2298/

Behavioral Mathematics for Game AI

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Cloth Modeling and Animation

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Virtual Clothing - Theory and Practice

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Computer Graphics and Geometric Modelling - Implementation and Algorithms

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Designing the User Experience of Game Development Tools

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Real-Time 3D Graphics with WebGL 2

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Rotation Transforms for Computer Graphics

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Matrix Transforms for Computer Games and Animation

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Mathematical Basics of Motion and Deformation in Computer Graphics

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Geometric and Discrete Path Planning for Interactive Virtual Worlds

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Hands-On C++ Game Animation Programming

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An Introduction to Computational Fluid Dynamics - The Finite Volume Method

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog An Introduction to Computational Fluid Dynamics - The Finite Volume Method (Second Edition) https://www.stubbornhuang.com/2504/

Mastering Graphics Programming with Vulkan

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Practical Shader Development - Vertex and Fragment Shaders for Game Developers

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计算几何

Polygon Mesh Processing

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Computational Geometry – Algorithms and Applications

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computational Geometry – Algorithms and Applications, Second Edition https://www.stubbornhuang.com/1430/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computational Geometry - Algorithms and Applications, Third Edition https://www.stubbornhuang.com/900/

Handbook of Discrete and Computational Geometry

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Handbook of Discrete and Computational Geometry, Second Edition https://www.stubbornhuang.com/1426/
计算几何与计算机图形学必读书单整理-StubbornHuang Blog Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

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Computational Geometry in C

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计算几何与计算机图形学必读书单整理-StubbornHuang Blog Computational Geometry in C, Second Edition https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

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Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

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Isosurfaces - Geometry, Topology, and Algorithms

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Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

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Discrete and Computational Geometry

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Robust and Error-Free Geometric Computing

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Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms

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Computational Geometry - An Introduction Through Randomized Algorithms

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Effective Computational Geometry for Curves and Surfaces

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Nonlinear Computational Geometry

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Handbook of Computer Aided Geometric Design

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Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

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Geometry for Computer Graphics - Formulae, Examples and Proofs

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Introduction to Computing with Geometry

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Curves and Surfaces for Computer Graphics

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Geometry for Programmers

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